Post by Virtuos

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Our team's heading down to Chicago for Unreal Fest 2026 from 16-18 June! Marios, Engineering BU Director and Otakar, Head of Technology, Game Division, from our engineering team will be there to share about what we've been cooking up with the Goliath Game Optimization Platform, a suite of performance tools developed by our R&D team to help our partners achieve the full vision for their game - hit them up for a chat! Marios Michaelides, Engineering BU Director Otakar Nieder, Head of Technology, Game Division Kay Arutyunyan General Manager of CounterPunch, A Virtuos Studio Becka McIntosh, General Manager of Beyond-FX Jay Aschenbrenner, Technical Director Leeman Garner, Technical Director

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