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๐—ฅ๐—ฒ๐—ฐ๐—ฒ๐—ป๐˜ ๐˜€๐˜๐—ผ๐—ฝ: ๐—ง๐—ฎ๐—น๐—ฒ๐—ป๐˜ ๐——๐—ฒ๐˜ƒ๐—ฒ๐—น๐—ผ๐—ฝ๐—บ๐—ฒ๐—ป๐˜ ๐—ฆ๐˜‚๐—บ๐—บ๐—ถ๐˜ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ! ๐ŸŽฏ If you've been following our recent updates, youโ€™ll know that Steffen Barthel has been diving deep into perceptual-cognitive performance in #football. Last week, his research took center stage at the Talent Development Summit 2025 in Graz, organized by skills.lab by Anton Paar #TDS25. In his keynote, โ€œPerception and Decision-Making: A Comparison of VR and 360ยฐ Technologiesโ€ Steffen presented new findings on how immersive environments shape playersโ€™ gaze behavior and decision-making on the pitch. His talk explored how technologies like the Helix 360ยฐ Arena and VR headsets can help us better understand the underlying cognitive processes that influence how players perceive, interpret, and respond to dynamic game situations. A big thank you to skills.lab by Anton Paar for the kind invitation! Especially to Dr. Friedrich Santner (CEO, Anton Paar) and Dr. Johannes Taendl (CEO, skills.lab by Anton Paar), who opened the summit. It was a fantastic event with valuable insights, meaningful discussions, and renowned speakers from around the world ๐ŸŒ๐Ÿ‘ #Football #Science #VR #VirtualReality #VRinSport #DecisionMaking

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