Post by Szymon Kurek
Senior Software Engineer at Google
Wow. It's been over a week since we released The Alters, and I still can't shake off the feeling of that day. It went as smooth as possible - last week before release was chill for most of the team. No hectic bugfixing, no panic, just celebrating when the review embargo dropped. This is the first game project I've worked on from start to finish - and I must say it's been a ride. Learning Unreal, building a team, figuring out workflows and pipelines. I think did the best we could. This wouldn't be possible without a design interleaving a myriad genres and storylines from Rafał Włosek's team, especially Marcin Łazowski and Katarzyna Tybinka. Amazing art from Tomasz Cygan and team and audio from Greg Michalak. And of course the constant support from our production team, especially Stanislav Mishchenko with whom I worked the closest over the last 2 years. I'm proud of the quality of the game. Excellent work from Wojciech Rokita and team, and also our external contractors - Backroom Boys - Porting Studios and Galaktus PR Agency. And of course the one thing that made it all possible - 5 years of consistent game vision from Tomasz Kisilewicz. Thank you for working on The Alters together.