Post by SideFX Software
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How do you procedurally destroy an entire city without bringing the render farm to its knees? Join Andreas Giesen from RISE | Visual Effects Studios in this FMX - Film & Media Exchange presentation exploring the advanced #Houdini workflows behind Fallout Season 2. We dive into the map data driven proceduralism used to obliterate Los Angeles, alongside the complex, multi layered sand and pyro simulations for the Area 51 reveal. Discover how leveraging #Solaris and a robust USD pipeline bridged layout, heavy FX and rendering, keeping the wasteland's massive scale completely manageable. https://lnkd.in/eyEWAPss #vfx #fallout #fmx