Post by Ryan Styles

🌡 Campaign Manager @ Disobey

Last month, I worked on a stellar game that will stick with me forever. Aphelion from DON'T NOD is a story about space exploration, survival at the grandest scale, & above all - hope - gearing up for launch at the time we all stood still & watched Artemis' crew push us further than we've been before. A highlight of the campaign: organising two interviews with two incredible real European Space Agency - ESA astronauts, with two awesome creators to ask questions that matter from creator communities. A response from OutsideXbox's community puts it better than I can: "I think we all need more hope in this world right now and astronauts can bring us some of that." Isn't this all about hope, after all? Then comes the game launch - it was inspiring to see so many engaged & entertained by the creators who played & created content on Aphelion for its launch. Aphelion starts with mystery, then the story reveals more & more, the hooks are in, & the end... no spoilers, but... let's just say I saw more tears for this campaign than any other. You'll have to play yourself to know if they are happy tears or sad tears 😝 Thank you to DON'T NOD for their amazing work & trust - Caroline Lavenu, Alix Chardat-Dumange, Sophie Lance, FranΓ§ois-Xavier G. Kelthoum Weiss & Edouard Vacher - an incredible team to work alongside. Passion & dedication in droves. Ad astra πŸš€

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