Post by Raoul Bernard Le Chevallier Jiménez
Bachelor’s Degree in Digital Arts
This is a fully custom robotic character rig I developed for a fishbowl-headed robot, designed with a strong focus on mechanical functionality, secondary motion, and animation flexibility. The rig combines hard-surface mechanical systems with organic character movement to create a unique and expressive animation setup. **Character modeling by Pablo (@dnpablos)**, whose excellent work provided a strong foundation for bringing this character to life through rigging. One of the main features of the rig is the separation between the robot body and the fish inside the aquarium head, allowing both elements to move independently while still feeling naturally connected during animation. This setup gives animators the ability to create subtle secondary motion, overlapping action, and more believable performances by controlling the fish and the robot as individual systems. The rig also includes automated valve and mechanical component behaviors that react dynamically whenever required, reducing repetitive manual animation work while preserving full animator control. Additional procedural systems were implemented to support smoother interactions between moving parts and enhance the overall mechanical realism of the character. Throughout the project, I focused on creating clean deformation behavior, intuitive controls, efficient hierarchy organization, and a production-friendly workflow capable of handling both stylized acting and complex mechanical motion. The final result is a versatile rig that blends technical precision with expressive character animation. #Rigging #CharacterRigging #AutodeskMaya #TechnicalArtist #3DAnimation #CGI #MechanicalRig #Animation #GameDev #CharacterTD