Post by Dr. Michelle Chen, PhD π
Co-creates video games about mental health | Game Developer | PhD Design | Creative Practice Researcher | GameIndustry.biz 100 Future Talent | IGDA Next Gen Leader & Scholar | Breakthrough Victoria Fellow
Last week I had the opportunity to share what we do at Mental Jam at the Pitch For Good Banyule Pitch Night and also share the stage with 4 other amazing social enterprises GOODSERCLE, Barbunnin Beek, Art Connects and The Fabric ReStore. The pitch night might be over, but the crowdfunding campaign is still going, if' like to join us and Help Young People Co-Design a Game About Mental Health and Wellbeing, please consider supporting our campaign: https://lnkd.in/gDpxeDp4 To the 33 contributors, we want to say a BIG THANK YOU, we really appreciate your support and we couldn't do this without you π Our goal is to deliver multiple workshops for young people, helping participants safely explore storytelling, emotional wellbeing, creativity, and game development together. Through these workshops, young people will directly contribute to the development of Bobarista through characters, stories, artwork, music, and gameplay ideas inspired by their own experiences, emotions, and creativity. The workshops are designed for young people aged approximately 12β21, supporting participants across a broad range of teenage and young adult experiences, creative interests, and stages of emotional development. By supporting this campaign, youβre helping create safe and welcoming creative spaces where young people can feel heard, represented, and connected through storytelling and play.