Post by Marzieh Ghanbari

PhD | Urbaniste & paysagiste conceptrice | Urban planner & designer | Conception dโ€™espaces urbains

๐ŸŒŸ ๐Ÿ“ฐ Iโ€™m excited to share a milestone. Our pilot study, as part of my PhD project, has been published in Computers in Human Behavior Reports, exploring a key question: to what extent can Virtual Reality (VR) capture how we experience urban environments while walking? To do this, we compared real and virtual walks using both self-reported and physiological responses. We found: โœ… Real environments still evoke stronger positive affective responses, but VR captures the same overall patterns of how people respond to different environments. โœ… Walkable, greener streets consistently elicit more positive affective responses than car-dominated ones, across both environments. This matters because it shifts how we can use VR in urban planning and design. While VR does not fully replicate real-world experience, it can reliably capture how environmental factors shape peopleโ€™s perceptions and stress responses. In practice, this opens up real opportunities: testing design scenarios, comparing street configurations, and evaluating interventions before implementation, in a controlled and evidence-based way. You can access the article here๐Ÿ‘‰https://lnkd.in/eSaUbGHq. Special thanks to my supervisors, Martin Dijst and Camille Perchoux, and all co-authors for their invaluable contribution. Luxembourg Institute of Socio-Economic Research (LISER) SURREAL_ITN

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