Post by Maik Roland Damm

Geht nicht, gibt’s nicht. Jedes Problem hat seine Lösung.

I saw a video on X where someone was showing off a stick-figure shooter, and it made me want to experiment with the idea a little. Creating a good demo or trailer is always tricky, especially early on, when there isn’t much to show yet. So I wondered: why not combine the website’s main menu with an actual gameplay sequence? The whole preview is scripted and runs autonomously. The player character actively searches for drones, while the main logo is treated as a secondary target. The drones also fire back, allowing the shield mechanic to be demonstrated naturally. The input field at the bottom represents a dungeon/cave (visitors can enter a wait-list). As soon as someone starts typing, the character sits down in front of it and opens fire. Once the field loses focus, he finishes the dungeon off with a Pulse blast. 😛 Should I keep working on this concept? 😄 #openai #sol #ai #gamdev #marketing Also: headphones recommended, the video has some proper bass. 😛

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