Post by Luciano G

Engenheiro de software sênior na Kokku

So, it seems that, at least for "Programmer Art" during prototype I'll no longer need to scrounge free assets in Unity Asset store. In 3h more or less I turned a textual description into a SkeletonMesh, fully rigged, in Unreal. Steps: 1) Gemini or ChatGPT generating the 4 views (front, back, left, right) in A-Pose. 2) Tripo Studio taking the four views and generating the mesh with texturing and correct UV map 3) AccuRig doing 90% of the rigging for me 4) Final result was a FBX with bones compatible with Manny https://lnkd.in/dhMYMtFb