Post by IxDF - Interaction Design Foundation

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Remember the first time you played Super Mario Bros.? šŸ„ No tutorial. No instructions. You saw a mysterious block, jumped, hit it, and a coin popped out. In just a few seconds, the game taught you something important: Try things. Good things happen. Most players never stop to think about why that moment works so well. The game gave you a clear signal, let you experiment safely, responded instantly, and rewarded your action. šŸ”„ That's the loop. And that's one of the reasons Super Mario Bros. still teaches designers valuable lessons about player experience. In this carousel, you'll see how a simple question block teaches players through action, feedback, and reward instead of lengthy explanations. šŸŽ® Learn more about these principles in our new Game UX Design: The Ultimate Guide course with Celia Hodent, PhD, former Fortnite UX Director and author of The Gamer's Brain. Explore it here: https://lnkd.in/e9SyaUxi #GameUX #UXDesign #UserExperience

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