Post by IxDF - Interaction Design Foundation

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How many Pidgeys do you have? 🐦‍⬛ 3? 13? 30? That's probably enough, right? You see another one, and for some reason you think, “Yeah, alright. Just one more.” So you throw the Poké Ball. ⚪🔴 There’s the flick, the little pause, the wobble, the “stay in, stay in…” moment. And then there’s the why: Even if Pidgey #31 is nothing new, the throw itself feels satisfying. 🎯 Game UX professionals call this game feel: the way an interaction feels to a player, moment to moment. Celia Hodent, PhD, gets into this in our Game UX Design course, with examples from her work across Epic Games, Ubisoft, and LucasArts. 👉 Explore it here: https://lnkd.in/e9SyaUxi #UXDesign #UserExperience #UXThinking

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