Post by Hillel Zekri

Unity C# Developer & Technical Artists

I Develop My New Game Week no 2 This week, I wanted to bring some visuals into the project! I created the main character for the game, experimenting with several AI-based model creation tools for both the character and the weapons. The platform that worked best for me by far was Tripo Studio—right from the first try, it delivered amazing results, including the ability to generate highly accurate textures and even produce a stunning low-poly model. I was honestly blown away by the quality—it was such a fun process, especially since I didn’t need to make many adjustments in ZBrush. The character then went through auto-rigging in Mixamo, which gave me access to an endless library of animations, all seamlessly integrated into Unity. On the gameplay side, I implemented a dash mechanic for dodging enemies, refined the movement controls, and improved the wall climbing system for smoother gameplay.  I’m having so much fun with this project and can’t wait to keep sharing my journey! What do you think I should add next? And if you know any cool tools or websites that could help me out—please drop them in the comments. I’d love to check them out! #gamedev #indiedev #unity3d #devlog #weeklyupdate #TripoStudio #Mixamo

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