Post by Faculty of Engineering and Information Technology
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The 2026 Cybernetic Futures Showcase brought together innovative physical computing prototypes and original board game designs from students in the School of Computing and Information Systems, all exploring this year's theme of Distraction – examining how attention, interruption and technological overwhelm are shaping our lives and futures. Congratulations to this year's award recipients: 🏆 Designing Novel Interactions • Most Inventive: Ephemeral Flow - Yuqi HUANG · Chuqiao ZHAO · Sabrina SUN · Owen ENG (Simulation) • Best Build: Greentime - Abdulla Alblooki · Hongzhao CHEN · Sammi Li · Shaikh Irfan Shaikh Haji Fadilah (GameCube) • Curator's Choice: Flow State - Agung ASRIL · Amjad ALMUWALLAD · Brodie KERSHAW · Revathi RAGHAVAN (Floats) • People's Choice: Shhhnap - Joly LIN · Starr ZHANG · Lilly BU · Rosie VU (Sega) 🎲 Game Design • Industry Choice: Space Cats - Tyra SAAVEDRA · Katja ZUMPE · Sabrina CAHYARANI • Best Gameplay Design: Crimson Descent - Jasleen SANDHU · Deeksha RAJ • Best Thematic Design: Market Movers - Ethan WANG · Leo WEI · Alex VU • People's Choice: Voltage - Arnav RAJESH SALIAN · Minh HUNG NGUYEN · Alex OKULA A huge congratulations to all students who showcased their work and to our industry and community partners for supporting the next generation of designers, makers and game creators. Tap to learn more about the projects → https://unimelb.me/3Q5qDqy