Post by Breach VR

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Have you ever dreamt of flying high up in the sky between the mountaintops where the air is clear, the sun is bright, and the wind currents might just carry you anywhere? We have been exploring real-time modeling of wind dynamics, together with wing simulation, in Epic Games´s Unreal Engine for standalone VR. Attaching a pair of wings to the player allows to play with the air currents, utilizing updrafts (green) to gain altitude, while managing dangerous downdrafts (red) in order to reach new heights and uncover new locations. What does this make you think of? What mechanics should we add? Give us your wildest fantasies!

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