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🎮 Excited to announce our next ASGC Community Night guest: Sean Copeland! Join us for a live conversation about lore, canon, narrative design, and what it takes to manage years (or decades!) of lore across multiple games, stories, teams, and formats. Sean is the Lore Historian Lead at Blizzard Entertainment and an Amazon best-selling author with two decades of experience in narrative design, story editing, and lore curation. He has helped develop and maintain the stories behind some of gaming’s most recognizable universes, including: • World of Warcraft • Diablo • StarCraft • Overwatch Across games, publishing, animation, marketing, consumer products, and expanded-universe projects, Sean works with internal teams and external partners to support canonical accuracy, narrative consistency, and cohesive storytelling without limiting the creators expanding those worlds. During this live conversation, we’ll explore: 📖 Lore curation and canon management ✍️ Narrative design and story editing 🗂️ Building and maintaining lore bibles at franchise scale 🌍 Worldbuilding across games, books, animation, and other media 🧭 Supporting writers with reliable story foundations ⚖️ Balancing established canon with new creative ideas 🔎 Research, archives, continuity resources, and expanded-universe assets 🚀 Careers in lore, narrative, and creative development Whether you’re a writer, narrative designer, world-builder, developer, student, lore enthusiast, or someone who has ever gone down a three-hour wiki rabbit hole (all of us, at some point?), this conversation will offer a rare look at how major game universes are documented, protected, and expanded. 📅 Date: Thursday, July 16th ⏰ Time: 6PM PT / 9PM ET 📍 Location: LinkedIn Live + ASGC Community Discord Bring your questions. We’ll be taking audience Q&A live! #GameDev #GameWriting #NarrativeDesign #Worldbuilding #VideoGameLore #Storytelling #CreativeDevelopment #WorldOfWarcraft #Diablo #StarCraft #Overwatch #BlizzardEntertainment #GameCareers #ASGC #AmirSatvat

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