Post by Asa Goldstein

building the team intelligence engine @ QuestWorks

Every company runs CliftonStrengths or DiSC. The results sit in a drawer. Every company does offsites. The effects fade in two weeks. Every company sends engagement surveys. The data tells you what people say, not what they do. We spent three years asking a different question: what if the intervention was something people actually wanted to do? And what if it produced behavioral data as a byproduct of gameplay? This is the full breakdown of the research behind QuestWorks. 50 years of peer-reviewed research, each mapped to a specific game mechanic. It's long. It's detailed. If you care about how teams actually develop under pressure, this is for you. Would love to discuss if you have questions.

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