Post by Alisher Rahimkulov
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In this video, I demonstrate the process of rigging and animating a non-humanoid cockroach character generated with Hunyuan3D inside Unreal Engine. The video covers the complete rigging workflow, bone adjustments, weight painting, and animation setup for a creature with a unique anatomy. Since the model is not humanoid, the rig required additional customization to achieve natural movement. One part of the workflow is not shown in the video: before recording, I applied Unreal Engine's Modular Rig plugin to generate the initial control rig. The video continues from that point, focusing on refining the rig and creating the final animation #UnrealEngine #GameDev #Rigging #Animation #CharacterRigging #CreatureAnimation #3DArt #TechnicalArt #Hunyuan3D #AI3D
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