Post by Freya Holmér

Game Dev Generalist, Teacher & Content Creator

hey so, I'm working on a 3D modeling tool! 📦 it's a mid-poly modeler for indies, level artists, and prop artists, designed to make jumping in and making quick edits directly in your scene view as hassle free as possible lately I've been focusing on getting core features like selection and mesh editing stable and performant, by moving most of these operations over to compute shaders, which has been a super fun learning experience c: here's the edge and vertex box selection in action, together with toggling camera-based vs xray selection! it's ridiculously fast now compared to the old CPU implementation I had, which is why it can do these live previews Initially it'll be a unity plugin, but if there's enough interest I might also make a standalone version down the line!

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