San Jose, California, United States
I am a Unity developer with four-year experience in game and application development in the C# environment, and more than three-year industry working experience. I have involved in more than 2 released games and 6 released applications development from prototype to release stage. I am currently working in a company that focuses on creating an immersive digital experience through XR projects on both PC and mobile devices.
Develop XR game and application by Unity.
Involved in SimInsights and Anno Vesa Entertainment's game development which includes Navy Life, Robotics, The Ray of Sunlight and so on. Responsible for: - Gameplay programming, UI/VFX/SFX scripting. - Tools development for designers and artists. - Level design, system design optimization, and UX improvement; analyze and improve design solutions, completing design. - Assist other developers in game development documents. - Resources and assets management.
Code help desk for master’s students - Provide advice for advanced game design and development, instruct in using different programming languages and game engines in-person. - Provide technical support for solving coding issues after class.
Attended development of Dragon Glories(MainLand Version, Taiwan Version, Korean Version) - Took charge of system design, user interface design, function optimization. - Took charge of coordinated work between Art and Programming department. - Took charge of resources and documentation maintenance. - Took charge of parts of core mechanism design and system design. - Took charge of parts of project management.