Central Bedfordshire, England, United Kingdom
A 3d artist turned into a technical manager, specialising in dealing with the "boring" bits happening behind the scenes of CGI production. I equally enjoy figuring out a technical riddle and growing a team of artists.
Continued the role while Hogarth transformed into WPP Production.
Expanding data prep and modelling department capabilities by growing an offshore team in Chennai. Cooperating with nVidia on incorporating Omniverse into an in-house pipeline. Cooperating with Head of Pipeline in creating department-wide USD based pipeline.
Continued the role while Burrows merged with Hogarth Worldwide.
Growing and transforming a 3d artist team that delivers high-quality models to the entire CGI department. Developing a new 3D data processing pipeline and preparing for upcoming technology changes while supporting legacy projects and workflows. Cooperating with other CGI departments to make sure data deliveries match creative requirements. Communication with clients and being involved in costing and quotations. Software: Deltagen, 3Ds Max, Adobe Suite, Nuke, Unreal
Transferred into Jaguar Land Rover internal team as a part of TUPE process whilst continuing previous role.
Managing a Jaguar Land Rover site-based 3d data preparation team. Assuring the production runs efficiently and according to a very strict SLA agreement, while being accountable for all project deliveries and team well-being. Interviewing and training new employees, helping with the implementation of new production processes and keeping a good relationship with the client. Software: Deltagen, Maya