Brooklyn, New York, United States
I'm a game designer and audio professional working across games, film/TV, and music production. My game credits include Satisfaction (Penguin Random House, releasing July 2026) and Investor Tower (CoolMathGames, 2026). As a composer and audio designer, I've worked on games including Mind Over Magnet and Wordplay (GMTK), and contributed audio design and re-recording mixing to the Emmy-nominated Bloomberg Originals' Primer. I also teach game design at Pratt Institute.
Designed Investor Tower, released May 2026. Currently in early development on an upcoming title, slated for release later in 2026.
Teach the BFA Game Design capstone sequence (Capstone Development, Capstone I, Capstone II) and Audio for Games.
Designing Satisfaction, a Jane Austen-themed trick-taking card game, releasing July 2026.
Co-founded the indie game studio Glass Jury, currently working on god lobotomy tactics game DEEPMESS.
Composed original music for Mind Over Magnet (2024) and Wordplay (2025).