Yi Li

Game Designer

Hangzhou, Zhejiang, China

About

A Game Designer who loves games and is willing to join this interesting industry.

Experience

  • Game Designer at 网易游戏
    Jan 2020 - Present · 6 yrs 6 mos

  • Game Designer Intern at CelleC Games
    Oct 2018 - Oct 2019 · 1 yr 1 mo

    During my internship at CelleC Games at Full Sail University, I have participated in the development of two games. The first one was a card game named Dragons Uprising which was published on the app store. I co-scripted an AI system with an auto-attack feature for the card game. The other game was a visual novel game named Dog Days of Fall which is going to be released on the app store soon. We used Fungus to build the structure of the game. As a game designer, I helped the writer to put the dialogue in the correct position and designed the transitions between the scenes. I also co-scripted a save system with my teammate using C# in Unity for the game. Besides my studio work, I have worked with my friends on making a 3D casual farming game for joining a mini-game competition held by NetEase. I helped the team establish the milestones and track the status of the game. I also designed the economic system and planting system with other designers. The game entered the semi-final of the competition. Currently, we are heading to release the game on the mobile platform.

  • Game Designer Intern at Netease Games
    Dec 2018 - Mar 2019 · 4 mos

    Worked as a system designer intern in Identity V production team. Designed a new hunter character. Helped with the development of the Customs Hall. Helped with designing anniversary events.

  • Full Sail University (2 yrs 1 mo)
    • Level Design Intern
      Apr 2018 - Jun 2018 · 3 mos

      Had worked as a level designer in one of Full Sail's Indie studio. Made a single-player level on Unity for a 3D tank game. Tested the game and reported to other designers.

    • Unity 3d Developer
      Jun 2016 - Mar 2018 · 1 yr 10 mos

      During school time, I had learned the knowledge of creating a game in Unity 3d, the skills of level design and system design. I had teamed up with my classmates and created 4 games for the purpose of practicing skills and learning new things. As a game designer, my roles could be different such as designing levels and making a system for a game. Besides making levels in Unity, I also actively joined the discussions with my teammates about our games' mechanics and settled conflicts between team members. My school works are shown on my portfolio website: https://yiligame.wixsite.com/website Thank you.