Salt Lake City, Utah, United States
Master’s graduate in Entertainment Arts and Engineering with experience in 3D game art, social media operations, video content creation, and game community management. Actively seeking new opportunities to contribute and grow.
• Support daily operations for bionat_official, an overseas Instagram studio account, including product content publishing, caption writing, post layout, and user inquiry handling. • Organize domestic and international product information, follow up on product selection, and assist with cross-border communication, shipping updates, international logistics, and customs-related processes. • Prepare and adapt content materials based on product features and account style, including image selection, basic retouching, short-form video posts, and image-based content publishing. • Respond to customer questions about product details, pricing, logistics, and after-sales issues with clear communication and customer service support. • Regularly observe overseas platforms such as Instagram, Reddit, and Discord to understand platform trends, audience preferences, and community tone.
Create and manage gaming and EDC-focused content accounts, including content planning, editing, publishing, and community engagement. Have published 600+ videos and grown a combined audience of 10,000+ followers. Produce game guides, updates, announcements, highlight edits, and community-focused short videos. Own the full content workflow from topic research and scriptwriting to editing, thumbnail design, publishing, and performance review. Built and continue to manage 10+ fan communities and 6 Pokémon-related communities, gaining experience in user engagement and moderation.
Supported the setup and daily operation of ACGN-focused content accounts across Rednote, Bilibili, and Douyin. Planned content topics around anime conventions, ACGN trends, product promotion, and event schedules. Wrote copy, edited short-form videos, created subtitles, organized visual assets, and prepared posts for multi-platform publishing. Designed promotional materials for convention campaigns, including posters,long-form banners, horizontal banners, roll-up banners, and mini-program visuals. Reviewed video completion rates, engagement data, comments, and user feedback to improve topic selection and content direction.
Created 3D models and animation assets for an unreleased game project based on provided concept art. Modeled characters, weapons, environments, and costume-related props in Blender while following project art direction. Built experience working with a remote team and adapting to cross-cultural production feedback.