Yann - ヤン Bijou - ビージュ

User Research Associate Director chez UBISOFT

Castelnau-le-Lez, Occitanie, France

About

*If you want to contact me or connect with me, do not hesitate to send me a personalized request to allow me having a better understanding* My passion to users led me to this path.

Experience

  • User Research Associate Director at Ubisoft Paris Studio
    Dec 2022 - Present · 3 yrs 7 mos

    More to come...

  • UBISOFT Montpellier (Full-time · 4 yrs 5 mos)
    • Senior User Research Project Manager
      Jul 2020 - Dec 2022 · 2 yrs 6 mos

    • User Research Project Manager
      Aug 2018 - Jul 2020 · 2 yrs

      Project : Beyond Good and Evil 2 & Start working on UX Dev Tools/Pipe ///////////// Responsibilities: (AAA) - Collaborate with design team to thoroughly understand and validate the design intentions. - Budget, plan and supervise studies, tests sessions, analysis and support according to development stages - Propose user research methods and tools to provide guidance to production teams in terms of player experience - Collaborate with colleagues from the research and analytics teams to interpret data and provide them through the most appropriate platform to developers - Coach the production team on User Research tools and methods relevant to the project - Take the role of user experience leader on the project by helping production teams prioritize fixes and changes to issues according to project priorities - Collaborate with marketing & brand team for brands’ specific requirements

  • UX Strategist at Ubisoft Paris Studio
    Jun 2021 - Dec 2021 · 7 mos

    (Short term mission on Mario+Rabbids Sparks of Hope)

  • User Research Project Manager at Ubisoft Paris Studio
    May 2016 - Aug 2018 · 2 yrs 4 mos

    Project: Mario + Rabbids Kingdom Battle & DLCs (Donkey Kong) Meta Score: 85 User Score: 8.7 ------ My role was to manage all user research efforts on Mario+Rabbids and increase the quality of the game, by advocating for the player experience and assisting developers to make informed decisions, based on the user research methods, tools, and data. I define and implement the best tools and the most adequate methods in order to validate the player experience and make sure it corresponds to the development teams’ intention and more importantly to the players’ expectations. Responsibilities: - Collaborate with design team to thoroughly understand and validate the design intentions. - Budget, plan and supervise studies, tests sessions, analysis and support according to development stages - Propose user research methods and tools to provide guidance to production teams in terms of player experience - Collaborate with colleagues from the research and analytics teams to interpret data and provide them through the most appropriate platform to developers - Coach the production team on tools and methods relevant to the project - Take the role of user experience leader on the project by helping production teams prioritize fixes and changes to issues according to project priorities - Collaborate with marketing & brand team for brands’ specific requirements

  • Ubisoft (4 yrs)
    • Lead User Researcher
      Oct 2015 - Dec 2016 · 1 yr 3 mos

      Main Projects - Mario + Rabbids Kingdom Battle - Rainbow 6 | Siege (Main Researcher in Paris/France) Other projects : - The Division - Confidential Project - Assassin's Creed (Syndicate) - ...

    • Games User Researcher
      Sep 2013 - Oct 2015 · 2 yrs 2 mos

      Main Projects (Paris User Research) - Rainbow 6 | Siege (Main Researcher in Paris/France) - Mario+Rabbids Kingdom Battle Other projects : - The Crew - Assassin's Creed (Syndicate, Rogue, Unity...) - The Division - Watch Dogs - Far Cry - ...

    • Playtest Coordinator (Dev Team)
      Jan 2013 - Sep 2013 · 9 mos

      Just Dance 2014: - Organize internal playtest session to iterate on the game - Gather players' feedback and transform it to actionable for the team - Lead & Manage on site user testing with Just Dance players