Istanbul, Istanbul, Türkiye
Designed gameplay levels, developed gameplay logic using Unreal Engine 5 Blueprints.
Designed virtual sets and enhanced visual fidelity using Unreal Engine. • Optimized complex real-time scenes and developed performance-efficient workflows. • Managed virtual production pipelines for film, TV, and interactive media.
Analyzed and simulated economic systems using Python and Machinations. • Maintained Game Design Documents (GDD) to define core features and game loops. • Developed gameplay prototypes in Unreal Engine and conducted playtests. • Created animated UI widgets using Spine 2D and similar tools.
Built in-game logic with Unreal Engine’s Blueprint system. • Supported debugging and QA processes. • Integrated widgets and contributed to UI development.