Istanbul, Türkiye
I bring over 16 years of experience across music, game, and post-production studios, combining a strong creative background with deep technical expertise in audio engineering and music production. Throughout my career, I have collaborated with artists, composers, developers, and production teams worldwide, building hands-on experience with a wide range of professional audio hardware and software and developing a system-level understanding of sound, recording, and music technologies. In addition to studio and production work, I am the founder and developer of the XM Series audio plugins and have previously designed and built studio hardware devices, allowing me to approach audio workflows with a holistic perspective that spans hardware, software, integration, and real-world production needs.
As an Amazon Vendor Manager at Asimetrik E-Commerce, I oversee vendor side operations for Amazon sales across Sescibaba, 432.com.tr, and Bowers & Wilkins Turkey, supporting professional audio and outdoor product lines with accurate catalog execution, efficient coordination, and smooth day to day operations. My Audio Engineer background remains a valuable technical foundation, helping me maintain product accuracy and make informed decisions when needed, while my primary focus is on vendor management, workflow improvement, cross functional communication, and delivering consistent operational excellence.
Produced 20 original soundtracks and bespoke sound effects for KETZ: Galactic Overlords, taking ownership of the full audio production pipeline. Oversaw composition, arrangement, mixing, mastering, and delivery of fully integration-ready assets, ensuring musical cohesion, gameplay clarity, and seamless in-game implementation.
Led the audio department throughout the full production cycle of a mobile MOBA, defining the overall audio vision while composing original music and designing all in-game sound effects. Directed audio production from early development through final builds, ensuring cohesive sound design, gameplay-aligned feedback, and delivery of performance-optimized, integration-ready assets.
Recorded, edited, and mixed dubbing for films and TV series at RecArt, then continued the same workflows as a remote contributor for Netflix. Delivered dialogue tracks and platform-ready final mixes in strict compliance with Netflix technical specifications, quality control standards, and localization requirements. (Sample projects include Dark, Squid Game, La Casa de Papel, and more.)
Remotely contributed to sound effects design, audio mixing, and music mixing for the Prince of Persia Remake, collaborating with distributed audio and development teams to deliver optimized, integration-ready assets while maintaining sonic consistency and quality across iterative production builds.