Ryan Fox

Software Engineer @ Meta

San Francisco Bay Area

About

Experience

  • Meta (7 yrs 9 mos)
    • Principal Software Engineer
      May 2023 - Present · 3 yrs 2 mos

      Superintelligence

    • Senior Staff Software Engineer
      Oct 2018 - May 2023 · 4 yrs 8 mos

      Messenger / Messaging Platform

  • iOS Software Developer at Epic
    Jul 2016 - Sep 2018 · 2 yrs 3 mos

    - Worked on a mobile team developing physician-facing software to manage patient care - Led development to complete hospital visits entirely on an iOS device - Developed client functionality to capture and file clinical media on an iOS device to a patient’s medical record - Independently built iOS app in Swift to allow Epic testers to seamlessly test Epic mobile applications - Developed iOS UI infrastructure used across major functional areas in Epic mobile apps - Led development to access patient charts on Apple Watch/watchOS 2.0+ - Mentored junior iOS developers and interns at Epic

  • Associate Engineer at Petroglyph Games
    Jun 2015 - Feb 2016 · 9 mos

    Worked with a small team on an original game in Unity for Android and iOS. The game is being developed in-house with an external publisher. I have built game systems such as combat replays (serialized to a server), player-versus-player functionality, a procedural map generation algorithm, and a ground-up application to allow designers to implement new content with a GUI. Was contracted to finish up work on the application after going back to school.

  • Jet Set Games, Inc. (Las Vegas Metropolitan Area)
    • Software Engineer
      Sep 2014 - Oct 2014 · 2 mos

      Continued my summer work remotely, working almost exclusively in C# and Unity. I built additional game systems such user-drawn unit pathing, a JSON-based combat replay system, and recording/serializing user events.

    • Software Engineer Intern
      Jul 2014 - Sep 2014 · 3 mos

      Worked on a Unity built mobile strategy game built for Android and iOS. Most of my work consisted of writing C# to build game functionality like A* pathfinding and various unit abilities. I also implemented various UI systems (score screens, the dialogue system) using Flash and Scaleform.