San Francisco Bay Area
Superintelligence
Messenger / Messaging Platform
- Worked on a mobile team developing physician-facing software to manage patient care - Led development to complete hospital visits entirely on an iOS device - Developed client functionality to capture and file clinical media on an iOS device to a patient’s medical record - Independently built iOS app in Swift to allow Epic testers to seamlessly test Epic mobile applications - Developed iOS UI infrastructure used across major functional areas in Epic mobile apps - Led development to access patient charts on Apple Watch/watchOS 2.0+ - Mentored junior iOS developers and interns at Epic
Worked with a small team on an original game in Unity for Android and iOS. The game is being developed in-house with an external publisher. I have built game systems such as combat replays (serialized to a server), player-versus-player functionality, a procedural map generation algorithm, and a ground-up application to allow designers to implement new content with a GUI. Was contracted to finish up work on the application after going back to school.
Continued my summer work remotely, working almost exclusively in C# and Unity. I built additional game systems such user-drawn unit pathing, a JSON-based combat replay system, and recording/serializing user events.
Worked on a Unity built mobile strategy game built for Android and iOS. Most of my work consisted of writing C# to build game functionality like A* pathfinding and various unit abilities. I also implemented various UI systems (score screens, the dialogue system) using Flash and Scaleform.