Guildford, England, United Kingdom
I’m a senior 3D artist and concept artist, actively combining both roles in my work. I specialize in creating realistic and sci-fi environments including architecture, vehicles, and hard-surface props, prioritizing strong visual design alongside production-ready results. I lead the creative process from initial concept and design through all final production stages. My workflow integrates 2D and 3D techniques from the earliest stages, allowing me to develop ideas quickly and translate them into clean, reusable, performance-optimized assets. While my main focus is on design and concept development, I am fully capable of building and delivering high-quality assets myself when needed. I collaborate closely with level design, lighting, and technical art teams to balance artistic vision with technical and gameplay requirements. Portfolio: https://vladislavfirsov.com/