Bristol, England, United Kingdom
I have been working in the Industry for over 14 years now and freelancing for over 11 years. Prior to that, I graduated from Swansea Metropolitan University with a Masters degree in 2010 and before that with a 2:1 degree in 3D Computer Animation in 2007. I started as a 2D/3D Artist and Compositor for 422 South working on various projects for the BBC, Discovery, National Geographic, Lion Television, Five, PBS and VPRO among other companies. I now have a wide range of skills including Maya(Arnold & Redshift), Nuke Compositing, Premiere, Photoshop, Gaea, Nuke Studio, DaVinci Resolve and even data processing through Global Mapper. More recently I have worked on much larger projects for BBC, Netflix, Disney +, Sky Kids, Nat Geo etc. I have a background in design work, involving creative process, changing ideas and tweaking designs right up until production stage. I am an influential team player feeding off others ideas and coming up with different responses, but work just as well independently where I create my own ideas. I can work to a strict timescale and completing projects to a high standard. I enjoy learning new skills and can pick them up very quickly. I am currently widening my skills by looking in to use of USD file sharing amongst multiple software, Unreal Engine and Substance Painter. I am driven by a passion for CG Animation in film, TV and music videos and enjoy sharing my work and achievements with others. Specialties: 3D - Data Visualisation, Animation, Character Animation, Modelling, Paint Effects, UV Texturing, 4K Imaging, Photoreal Rendering, Non Photoreal Rendering (vector), Stereoscopic, Rigging, Dynamics. 2D - Compositing, Deep Compositing, Animation, Rotoscope, Tracking, Colour Correction, Texturing, Matte Painting, Motion Graphics, Photo Manipulation, Graphics. Misc - Team Player, Time Management, Problem Solving.
Worked across a number of Projects. - I was VFX editor for LAvfx internal Project. This involved bringing in the edit to Nuke Studio, conforming and creating comps for artists, checking renders came back in to the cut correctly, colour space checking, making sure lip sync was correct and fixing where needed, exporting edl and reference movies to send off to grade. Bringing the grade edl/project back in to DaVinci Resolve and understanding the process to render out various different viewing versions. - I helped get Squid Game the Challenge over the line and covered artist holidays by comping some shots. This involved set extensions, rotoscoping, tracking and rig removal. Achievements: - VFX Editor Role, learning the conforming and comp processing side of larger projects - Gained more knowledge of keen tools and the face tracking process - Gained new software DaVinci Resolve knowledge
During my time at Doghouse I took a Lead role in the VFX side of a 26ep children's tv show for BBC Studios Kids & Family and Sky Kids. I helped with the creating and developing of the 3D assets right through to Comping and delivering shots to Post. Achievements: - Lead role over a small team. - Hitting given deadlines on time. - Developing 3D Fur creation using XGen. - Face Tracking using KeenTools for Nuke
2 weeks helping the I.T Department with sorting and archiving of projects. I spent my time cleaning up and archiving projects. Making sure old versions of files were deleted. No duplicates were on the system. Assets were stored safely on the library system. Projects were archived fully.