Tricia Monsod

Game Producer | QA Lead | Excel Wizard | Analytics, UX & Process Enthusiast

Metro Manila, National Capital Region, Philippines

About

I see myself as someone who is organized, results and detail oriented, a team player, always eager to learn, and hardworking. I take pride in my proficiency with Microsoft Excel and its online equivalent in Google Sheets, a tool that has proved useful to me both in and out of the work place which I learned purely from self-studying. Equipped with this knowledge, I can create useful tools that will help derive, calculate or organize data while retaining a clean output. I have garnered 14 years of experience working in the game development industry, learning about quality assurance, team, project and product management, process optimization, game analytics, user experience, training and development, monetization models, as well as the entire development cycle of a how a video game is made.

Experience

  • Senior Game Producer at Stratton Studios
    Oct 2025 - Present · 10 mos

    - Lead multiple teams or pods across time zones, managing producers while ensuring scope, quality, and budget targets are consistently met. - Serve as the operational and creative bridge between clients and internal teams, owning external relationships and aligning expectations. - Define, evolve, and maintain production roadmaps, prioritizing features and deliverables that adapt to shifting goals. - Foster alignment and communication across design, engineering, art, and QA functions, driving a collaborative and accountable culture. - Identify risks early and develop mitigation strategies that protect timelines and team health. - Mentor production staff, supporting their development and scaling team-wide effectiveness. - Continuously monitor, document, and refine production practices to improve velocity, collaboration, and delivery quality.

  • Producer and Programmer at Team Ombra
    Jan 2018 - Present · 8 yrs 7 mos

    Worked on a passion project - an otome game in the setting of a game developer office with a couple of friends from the same industry. Using Ren'py, worked primarily on implementing the scene flows and helped steer the vision of the project towards initial release.

  • Game Development Department Manager at Dusk Wave Arts
    Jun 2024 - Oct 2025 · 1 yr 5 mos

  • Anino Inc. (12 yrs 1 mo)
    • Operations Manager
      Aug 2023 - May 2024 · 10 mos

      Puraido Inc. Duties and Responsibilities: * Send daily feedback / comments on quality of game * Uphold organization across the company * Assess processes across teams and suggest improvements * Manage content production pipeline * UX Point Person * Oversee admin team organization and functions * Assist in administration tasks including recruitment and account management

    • Associate Producer
      Jan 2022 - Aug 2023 · 1 yr 8 mos

      Puraido Inc. Duties and Responsibilities: * Conduct standup meetings * Send daily feedback / comments on quality of game * Uphold organization across project management tools * Assess processes across teams and suggest improvements * Manage content production pipeline * Assist Game Producer in day to day operations * UX Point Person * Assist with administration tasks including recruitment and IT tasks

    • Associate Producer
      Jan 2017 - Dec 2021 · 5 yrs

      Anino Inc. Duties and Responsibilities: * Conduct standup meetings * Send daily feedback / comments on quality of game * Uphold organization across project management tools * Assess processes across teams and suggest improvements * Manage content production pipeline * Assist Game Producer in day to day operations * UX Point Person

  • Freelancer at Upwork
    Oct 2017 - Dec 2023 · 6 yrs 3 mos

    Active Freelancer on Upwork Skills Offered: * Excel/Google Sheet formula knowledge * Task Automation (Zapier or similar) * Process Development and Optimization