Argentina
Allow me to introduce myself. I am Tomas, an animator from Argentina. My journey in the world of animation has taken me across borders, working with brands in Spain, Brazil, Uruguay, Chile, and my home country. As a motion graphics animator, I've worked mostly for internal communications and publicity. As a 3D animator and rigger, I worked on a shipped title in collaboration with Warner and GameEver Studios, developing a mobile title on the Unity Engine with over 2.5 million downloads. During the development I became the lead animator, organizing the workflow and ensuring the animations were up to the standards. Between projects, I always stay active working as a Freelance 3D animator for multiple brands around the globe. I've also worked as 2D animation, where I participated on the full production cycle of a TV series for Korea and an educational YouTube series. Finally, I’m proud to say that I finished my second title, this time a sports game shipped for consoles and PC. As a Motion Capture Cleanup animator at a US-based studio, I meticulously refine motion data, ensuring seamless transitions and lifelike movements. Unluckily, the first project I did with FarSight Studios had to come to a premature end. Being cancelled for lack of funding (both the cancelled project and the shipped project were developed on Unreal Engine with FarSight Studios). Today I’m working with Trick Studios, where we developed high profile projects. Leading the animation team for an upcoming remaster of a beloved narrative driven videogame. Can’t share much more than that about the project but I eagerly wait for the time when I can share what we’ve been working on.
3D MOCAP Animator for sports games.
2D Animator and editor for Brainiac's Youtube channel.
Ssr 3D Animator in charge of MOCAP cleanup for a WarnerMusic Videogame.