Tobias F.

Technical Art Director | Realtime Visualization Lead | AI Content Pipeline Specialist | Unreal Engine | XR | Digital Twins

Dresden, Saxony, Germany

About

I build worlds and the blueprints behind them. As a Technical Art Lead & Pipeline Specialist, I create the technical foundations that make immersive worlds possible. From prototype to production, I design efficient workflows, build tools, and ensure creative visions become reality. With 15+ years of experience in games, VR/AR, and simulation, I bridge the gap between artists and engineers – combining creativity, technical expertise, and innovation. My focus is on Unreal Engine, Unity, pipeline architecture, rigging, shaders, and tool development (Python, C#, MEL). I am particularly passionate about integrating AI-powered tools into art pipelines, enabling faster and smarter content creation while pushing the boundaries of what’s possible. Specialties: Technical Art Direction · Pipeline & Workflow Optimization · Tool Development · World-Building & Prototyping · VR/AR Environments · Team Training & Mentoring 🎮 Core passion: Games & interactive worlds 🏭 Additional focus: Industry simulation & automotive visualization Specialties: #persistent #passion #teamplayer ... deep passion for games vr/ar /Game industry experience/knowledge of 2D and 3D /modelling and animation packages/ traditional computer art and design skills/ conflict resolution and problem solving skills More additional informations of my experiences and abilities you can find under the following links to my personal website: http://www.artstation.com/artist/tosbin http://tosbin.cgsociety.org/ http://tosbin.deviantart.com/ www.tobias-folprecht.com

Experience

  • Creative Director of Wood-Vision at woodvision
    Nov 2018 - Present · 7 yrs 9 mos

    #shaping the vision of new products

  • Lead Artist at Nurogames GmbH
    Jan 2024 - Aug 2025 · 1 yr 8 mos

    As Lead Artist at Nurogames, I am responsible for the artistic and visual direction of multiple cross-platform and VR game projects. I combine creative leadership with strong technical expertise to guide the art team, ensure high visual quality, and maintain efficient production workflows. I actively support the team by implementing AI-driven workflows that streamline repetitive tasks and accelerate concept development, enabling more time and focus for high-quality game art and creative iteration.

  • Associate Manager at Accenture Song
    Jun 2022 - Dec 2023 · 1 yr 7 mos

    • Development and integration of comprehensive workflows for the render pipeline of Unreal Engine 5 • Training new artists to enhance integration and performance within the team • Implementation of extensive expertise across the entire BMW motorcycle process for coordinating and guiding both 3D, PDM, and AD • Training in processes and handling of customer data • Taking a leading role in enhancing and advancing the motorcycle process • Conducting customer meetings to ensure customer care and satisfaction

  • Lead Artist at NUKKLEAR
    Mar 2021 - Oct 2021 · 8 mos

    Funcom : Dune Awakening NUKKLEAR: FogandSilver

  • Lecture Game Art Design at Deutsche POP
    Mar 2018 - Apr 2021 · 3 yrs 2 mos

    lecturer interactive media designer Courses focus: #games design #3D Art #animation #motiondesign #GUI/UX Interface Design #project management #unrealengine #quixel #maya #unity