United States
When I was young, I made paper passports for my friends so they had something to look forward to every time they came over. With some paper and a pencil, I made up Yu-Gi-Oh trading cards, so my friends and I could play against each other after school. And even now as I am past the age of pizza and bouncy house birthday parties, I still plan themed events with matching food items and party favors. No matter what the age and how intricate the product, I have always enjoyed building and putting together the best experiences for myself and others. There are millions of products out there, but what sets one apart from another is whether or not it left the user with a better experience. And I live and strive for those words: "That was fun!" For the past 5 years, I worked as a Unity Engineer at Trigger Global Inc to create exactly that: fun and exciting experiences in the AR space for iOS and Android mobile devices. I developed for and worked with companies such as Disney, Sony, Universal, and Bose to create applications with captivating UI elements and AR encounters to promote their movies and products. I have worked with the ever evolving tech of AR from Vuforia, Unity's AR Foundation, ARCore, ARKit, and recently with Niantic's Lightship ARDK.