Montreal, Quebec, Canada
A game has its rules, but the universe is what gives meaning to the player's journey. As a Narrative Designer, my calling is to build the foundations of every encounter, character, and environment so they tell a cohesive and immersive story. For over 7 years, I’ve forged my systemic storytelling skills behind the Game Master’s screen (Pathfinder). Crafting branching storylines, writing dynamic dialogues for original Companion NPCs, and managing narrative pacing to ensure player agency... It’s an art I practice actively, both on tabletop and on screen. But a narrative is nothing if it doesn't align with the gameplay. I translate this sensitivity directly into video game development. From establishing complex geopolitical lore to scripting in-game narrative events, my first question is always: "How does this story actively support player exploration and progression?" Using Unreal Engine, Unity, and visual scripting, I embed these narrative intentions directly into the game's architecture. Backed by 3 years of professional experience in technical QA, I don't just write branching paths; I pressure-test them for logic flaws to ensure the narrative experience is as robust as it is engaging. My goal: to spearhead the narrative vision of an ambitious RPG or systemic world. Looking for someone to craft memorable companions, align your lore with your mechanics, and give a soul to your game? Roll for initiative and send me a DM! ✉️