Los Angeles, California, United States
Shamelessly plotting a smarter, more scalable future for the business side of making movies. Skills include but are not limited to: asking spicy questions in meetings, explaining things to non-technical stakeholders (and also engineers), de-spaghettifying workflows, writing readable memos, and making right-size technical investments.
Served multiple e-commerce and film/photo clients. Work included creating websites; managing digital sales campaigns, tech support, and inventory; and acting as a lighting and set assistant, photographer, extra, etc.
Managed the North American ILM render farm, provided render and data management support for all productions, maintained and developed production and pipeline tools in coordination with various other teams. • Worked alongside production systems team to research, design, and develop proprietary hybrid farm management and digital resource projection software • Developed & supported multiple tools to automate and standardize everyday & emergency workflows • Ensured best possible utilization of resources given the budgets and schedules of all shows • Monitored and troubleshot renders; software licenses; tape backups; network, data management, hardware, and storage issues; disk usage; etc • Trained 5+ people for this position • Worked on 25+ productions including films, VR experiences, and theme park rides
Collaborated with contemporary artist Rachel Mayeri on a video installation. Independently researched and evaluated existing technologies for face/body tracking and capture, real-time expression transfer/facial reenactment, and facial action coding systems. Created, troubleshot, and improved 2D characters & their rigs (including for automated lip sync). Composited final scenes.
Devised a practical, accessible approach to garbage collection for technical directors and engineers. Fast, lightweight Python command-line tools significantly improved the speed and accuracy of the collection and analysis of render dependency data (i.e. which combinations of software down to the versions that are needed to re-render current and historical assets).