Sven B.

LabWare LIMS Developer and Tester - Gym Coach - Musician

New Zealand

About

LIMS Administrator with a background in VR Development, and Level 5 IT studies. Have a strong interest in the following fields: AR/Game Design, software development, QA testing, and automation. My educational journey has consisted of diverse experiences in game development and IT support; from an internship as a solo VR Developer, to technical assistance/helpdesk at Cello. My current role at AsureQuality has enriched me further, particularly through the field of software testing and software development for Labware. These experiences underpin my proficiency in various areas including, but not limited to: customer/client support, network and software troubleshooting, Unity Game Engine, SQL data analysis and cleansing, and computer languages such as C#, Python 3 and LIMS Basic. I enjoy learning and developing, and am committed to upskilling in certifications/qualifications that may benefit my duties. Outside of work you'll find me enjoying various hobbies such as fitness and music. For many years I have also devoted to coaching special needs children in fitness and gymnastics at BigFunNZ and continue to do so on a casual basis.

Experience

  • AsureQuality (Hybrid)
    • LIMS Admin
      Mar 2026 - Present · 5 mos

    • LIMS Admin (temp)
      Mar 2025 - Mar 2026 · 1 yr 1 mo

      Secondment contract as a developer and software tester for the Department supporting Labware LIMS.

    • Application Support Analyst
      Mar 2023 - Mar 2025 · 2 yrs 1 mo

      Part of team of software testers + tier 2 technical support for company apps: - Manual and functional testing of internal software applications for pre-release updates and builds. Organised and planned through Agile approach with monthly sprints. - Sprint Master/Coordinator duties on a team rotation. Tasks include coordinating test cases, meetings, and updating documentation. - SQL database for analysing information affected by software bugs/tests, and data cleansing/updating - L2 Technical Support: responding to, and handling, requests from internal users experiencing issues or requiring changes to software

  • Special Needs Gymnastics Coach at BIG FUN NZ LIMITED
    Jan 2016 - Present · 10 yrs 7 mos

    My first 2 years as a fitness/gymnastics coach for special needs children and adults were unforgettable. No other study or work experience so far has contributed as much to my personal growth as this unique role. Through this work I discovered new hobbies like calisthenics and gymnastics, learned to adapt to changes in work responsibility, and was able to interact with a wide range of neurodivergent people. There was no shortage of enjoyment and challenge to be found and I've been very grateful for the opportunity. From 2018 I took a break from my employment at BigFunNZ to focus on my University studies, but still continued to coach on occasion over the years when filling-in was needed. I returned permanently in July 2021 to continue coaching on a casual basis outside of my full-time career. Working in Big Fun has contributed significantly to my personal development, and over the years I managed to apply a lot of what I've learned there to improve my capabilities in other work and activities.

  • Network Operations Center Engineer at Cello
    Jul 2022 - Mar 2023 · 9 mos

    24/7 helpdesk for network service and monitoring. Duties performed included: - Monitoring client networks for tracing outages and ping issues remotely (LogicMonitor, Cisco Meraki) - Vlan configurations for newly setup devices - Customer calls and ticket logging - Configurations and resets for new device replacements

  • VR Development Intern at Holmes Solutions
    Nov 2021 - Feb 2022 · 4 mos

    As part of the company's visual communications team, I worked for the summer as a VR Developer. My project involved as follows: - Creating a virtual-realty demo prototype based on the Whoosh® transportation project - Simulating the experience as a passenger - Designed for Oculus Quest headset (as well as a separate non-VR version) through Unity Game Engine. This was a very fun and fulfilling experience, and I am so thankful for the opportunity to work on such an exciting project within a very friendly and supportive company environment.

  • Immersive Game Design Intern at Enztec
    Nov 2020 - Feb 2021 · 4 mos

    For a Summer Internship Project involving students within Mechatronics, Computer Science and Product Design. I worked with another game design student in researching and developing an applied video game centered on exercise and rehabilitation using body-tracking camera (similar to Kinect and other equivalent technologies).