Stefan Marx

CEO of ZAUBAR - Generative AI-powered platform SaaS to augment reality at every location. At heart, AI XR nerd.

Berlin, Berlin, Germany

About

What are the killer apps of all the different ways we can change our reality (AR, MR, VR)? That's what I am working on by designing and managing products fuelled by Artificial Intelligence.

Experience

  • CO-FOUNDER (CEO) at ZAUBAR
    Aug 2019 - Present · 7 yrs

    ZAUBAR unlocks your spatial layer everywhere, using world AI and amazing user interfaces across handhelds and eyewear. • 80+ Enterprise Clients 78+ locations all over Europe • 72% Year Over Year Growth • Google Partner • Telekom hubraum & Qualcomm Spaces Program Partner • Recognition by Prix Europa, Grimme Online Award, SXSW Pitch, Aurea Award •International Clients: DEUTSCHE TELEKOM, Kempinski Group, MEISSEN, MAJOR SOCCER CLUB, Bayerischer Rundfunk, Memorial Site Dachau, ZDF, dpa, SWR, WDR, Tagesspiegel Berlin, Märkische Allgemeine Zeitung, Gedenkstätte Dachau, Russmedia, MOPO, MEISSEN, many more confidential... ​

  • Jury Member at M100 Sanssouci Colloquium
    Sep 2019 - Sep 2019 · 1 mo

    On its 15th anniversary, the M100 Sanssouci Colloquium focuses on the future of the European public sphere. This topic has been playing the central role in various public discussions since the establishment of the European Union with the Maastricht Treaties.

  • Co-Founder, Product & Design (CPO) at Viorama
    Feb 2015 - Sep 2018 · 3 yrs 8 mos

    Splash VR, Social VR capture on mobile, Winner SXSX VR 2016 Spilly, remixed reality app based on Machine Learning person tracking technology - Raised millions in funds (Public+VC) by a global syndicate led by Greycroft Partners, Advancit Capital, Felix Capital, E.venture, BDMI fund, DeNA Tokyo, Seedcamp and Kevin Wall, Paul J, advised by Jeremy Welt, Andy Stack, Shiva Rajamann, Paul Jefferies, Keith Boesky, Ori Inbar and EU Pioneers. - Business development deal making with: millennial publications (Tiger.Beat), Tech companies (Giphy & Unity), Brands, events and arts organizations (Long Night of Museums Berlin). - Managing Marketing and community teams serving half a million early adopters, creating over 100k 360 videos on YouTube alone, using mobile VR (2015-2018). - Managing HR team responsible for over 50 employees in 4 years. Viorama brought a creative team of game designing Neural Net engineers bringing the future of mobile AR/VR to Gen Z. We specialized in human head and body detection, persistent tracking, segmentation technology optimized for mobile in real-time and synthetic data creation for deep learning. We offered a custom editor built on top of the Unity game engine to customize audio-visual effects.