Stefan Dietrich

Software Engineer at Wittmann Technology

Austria

About

Currently I am developing an OpenGL based 3D Graphics Engine for Wittmann Battenfeld with focus on its capabilities in a limited Resource environment (low RAM/CPU availability, no dedicated GPU), this includes the implementation of shading techniques as well as Scene Exporting from Blender and interfacing with other parts of the system.

Experience

  • Software Engineer at WITTMANN Group
    Nov 2017 - Present · 8 yrs 9 mos