Stanislav Eremeev

.NET developer

United Arab Emirates

About

Tech Lead Programmer with over 10 years of hands-on experience in Unity3D, specializing in games and apps development for mobile, PC and consoles. Key Technology & Skills Architecture & Systems: Event-driven architecture, distributed systems, modular system design, performance profiling, HPC Networking: Custom protocols, low-latency systems, multiplayer infrastructure, integration with services like Photon/PlayFab/Steamworks Programming Languages: C#, .NET, C++, Objective-C, Node.js, TypeScript, Python Operating Systems: Ubuntu, Linux DevOps & Infra: Docker, Kubernetes, TeamCity, Jenkins

Experience

  • Senior Software Engineer at Mental
    May 2026 - Present · 2 mos

  • 10 Chambers (Full-time · 4 yrs 9 mos)
    • Tech Lead Programmer
      Feb 2023 - Apr 2026 · 3 yrs 3 mos

      Establishing the very fundamental project structure, game state management, networking systems. Project Architecture & Tooling: Design, develop, maintain and optimize project architecture, custom editor tools to streamline workflows. Team Leadership & Collaboration: Lead a development team, providing technical guidance, mentorship, and code reviews to ensure adherence to best practices and project goals. Network Framework Development: Design and maintain a custom DOTS-friendly network framework to enhance multiplayer scalability and performance. Unity DOTS Integration: Extend and customize Unity DOTS packages (ECS, Jobs, Burst) to align with project-specific requirements. Performance & Documentation: Author project documentation and guidelines, conduct code profiling, and perform performance reviews to optimize critical systems. Gameplay Systems: Develop and maintain diverse gameplay features, ensuring seamless integration with core mechanics.

    • Senior Gameplay Programmer
      Aug 2021 - Feb 2023 · 1 yr 7 mos

      Systems, gameplay and editor tooling design, implementation and maintenance. Gameplay features programming and maintenance. Legacy codebase refactoring. Hotfixing and various support during the intense release phase.

  • Senior Unity Developer at Gaijin Entertainment
    Dec 2019 - Jul 2021 · 1 yr 8 mos

    Developed Bloodly Raid, an extraction shooter-style FPS/TPS game: Designed and maintained a custom entity-component-system (ECS) framework to optimize game performance. Implemented server-authoritative architecture to ensure secure and scalable multiplayer functionality. Created and maintained core gameplay systems, including a fully generic parkour/vaulting system. Refactored legacy codebase to improve modularity, readability, and long-term maintainability. Programmed user interface (UI) components to enhance player experience and streamline interactions.

  • Unity Developer at Cubic Games
    Sep 2018 - Dec 2019 · 1 yr 4 mos

    BITTER END is a mobile multiplayer first-person shooter game with awesome graphics ● Photon based network architecture programming ● Gameplay logic programming ● UI layout logic

  • Senior Unity Developer at HypeTrain Digital
    Sep 2017 - Aug 2018 · 1 yr

    A survival game THE WILD EIGHT (Survival RPG) for Steam. ● Huge experience with legacy codebase - rewriting whole network system (and some high level code) from scratch; ● Low level no authoritative network architecture. ● Gameplay logic programming with strong interaction with game designers. ● UI layout logic.