Stas Iuchyn

DevOps | SRE | Infrastructure | Cloud

Cascais, Lisbon, Portugal

About

- Highly motivated IT professional with a focus on application lifecycle management, cloud strategy, enablement, innovation, and migration management. - Proven experience in building teams from scratch, defining processes, and hiring top talent. - Passionate about fostering collaborative and innovative work environments. - Extensive expertise in cloud architecture, with proficiency in both cloud-native and cloud-agnostic platforms. - In-depth knowledge of CI/CD processes specifically for the GameDev industry. - Skilled in designing cloud services using Kubernetes and an Infrastructure-as-Code (IaC) approach. - Experienced in implementing DevSecOps, FinOps, and GitOps strategies.

Experience

  • DevOps Group Lead at MeteorOps
    Apr 2025 - Present · 1 yr 4 mos

  • Head of DevOps at Moon Active
    Oct 2021 - Dec 2024 · 3 yrs 3 mos

    - Managed a team of 8 people and was responsible for the entire infrastructure of game projects. - Improved infrastructure, saving 30% without degrading quality (traffic optimization, smart DB/Storage changes). - Implemented a solution for Family Island (VictoriaMetrics), improving response times to issues and speeding up fix times. - Worked with the LiveOps team to create a CI system for configuration validation, reducing errors by 90%. - Created a test environment based on a single Git commit within 10 minutes.

  • Melsoft (4 yrs 1 mo)
    • DevOps Team Lead
      2019 - 2021 · 2 yrs

      - Responsible for the infrastructure of game projects, implementing new services and integrations with corporate infrastructure. - Accelerated the team's workflow on several projects by 80%. - Migrated from dedicated servers to GCP and Kubernetes using Helm/Helmfile, moving to SaaS solutions and cloud services, unifying projects. - Hired, trained, and developed current and new employees on the team.

    • DevOps Engineer
      2017 - 2019 · 2 yrs

      - Enhanced and consolidated the company's technical monitoring stack (Zabbix, Moira (Graphite) to Telegraf/Prometheus/VictoriaMetrics/ELK), ensuring a unified approach across all projects.

  • Infrustructure Engineer at Wargaming.net
    Feb 2012 - Oct 2017 · 5 yrs 9 mos

    - Implemented the ELK stack to improve log-based monitoring and troubleshooting. - Initiated the implementation of Ansible to replace ssh/pssh scripts used to manage game clusters, simplifying and speeding up releases. - Developed utilities and scripts (Bash, Python) to manage World of Warships and WOTBlitz game clusters.

  • Engineer at TODES LTD.
    Aug 2008 - Aug 2012 · 4 yrs 1 mo