Little Elm, Texas, United States
I am a creative and knowledgeable professional who has been repeatedly praised by my coworkers and management for delivering results consistently. Over the course of my career, I’ve developed a set of skills including deep knowledge of webservices, front-end UI development, and the middleware in-between. I have well-demonstrated my ability to interact with clients directly as well as highly technical teammates, and even internal business stakeholders - I am able to tailor my delivery to the audience appropriately. In addition to being experienced in technical work in an office setting, I am also an artist with interest in game development, concept art, and traditional character animation.
Trained staff in Business Rules configurations and received Java training for primary domestic service dispatching systems Subject Matter Expert for Claims
Provided Scrum expertise to transform the organization from Waterfall to Agile Matured in SQL syntax (MS SQL / MS SSMS) and use of commands
Directed Business Rules configuration Automated SOAP web services Unit Tests through Postman Standardized configurations to aid new client setup and maintenance Created tools for non-technical teams
Worked with a large team and produced remarkable performance from limited technology Worked with a proprietary J2ME-based event scripting system for The Elder Scrolls IV: Oblivion which ran on various mobile devices Level Design on the N-Gage ports of X-Men: Legends and its sequel, X-Men: Legends II Rise of Apocalypse to retain the original look and feel of the source material, and still practical for a lower performance, handheld console Sound Processing to compress high-fidelity sound samples to fit on smaller media designed for the Nokia N-Gage Game World Scripting to ensure discrete levels part of a larger world connect in a logical manner, interactive objects behave as expected, and quest pick-ups enter inventory correctly Developed the primary Scripted-Events system in C++ to direct actors in cutscenes for cinematic sequences on timers and triggers to control a 3D camera, character animations, sounds, lighting, and fades Copywriting for various characters including quest & mission descriptions, item flavor text, exposition, conversational dialogue, and interstitial text. Managed Localized text systems in English, French, Italian, German, and Spanish (EFIGS Localization) X-Men: Legends (Nokia N-Gage) X-Men: Legends II: Rise of Apocalypse (Nokia N-Gage) The Elder Scrolls IV: Oblivion (Various Mobile Devices in BREW, J2ME) Bratz: Forever Diamondz (Game Boy Advance) Marvel: Ultimate Alliance (Game Boy Advance) Zoey 101: Field Trip Fiasco (Nintendo DS) Bratz 4 Real (Nintendo DS)