Steve Neubauer

Technical Creative

Little Elm, Texas, United States

About

I am a creative and knowledgeable professional who has been repeatedly praised by my coworkers and management for delivering results consistently. Over the course of my career, I’ve developed a set of skills including deep knowledge of webservices, front-end UI development, and the middleware in-between. I have well-demonstrated my ability to interact with clients directly as well as highly technical teammates, and even internal business stakeholders - I am able to tailor my delivery to the audience appropriately. In addition to being experienced in technical work in an office setting, I am also an artist with interest in game development, concept art, and traditional character animation.

Experience

  • Senior Business System Analyst at O'Neil Digital Solutions
    Jul 2022 - Present · 4 yrs

  • Business Analyst at Progressive Insurance
    Jul 2022 - Sep 2023 · 1 yr 3 mos

  • Business System Analyst at USAA
    Sep 2021 - Feb 2023 · 1 yr 6 mos

  • Assurant (Full-time · 14 yrs)
    • Staff Software Engineer
      May 2021 - Sep 2021 · 5 mos

      Trained staff in Business Rules configurations and received Java training for primary domestic service dispatching systems Subject Matter Expert for Claims

    • Business Systems Analyst
      2019 - May 2021 · 2 yrs 5 mos

      Provided Scrum expertise to transform the organization from Waterfall to Agile Matured in SQL syntax (MS SQL / MS SSMS) and use of commands

    • Senior Quality Analyst
      2015 - 2019 · 4 yrs

      Directed Business Rules configuration Automated SOAP web services Unit Tests through Postman Standardized configurations to aid new client setup and maintenance Created tools for non-technical teams

  • Game Designer at Barking Lizards Technologies
    Mar 2004 - Jul 2007 · 3 yrs 5 mos

    Worked with a large team and produced remarkable performance from limited technology Worked with a proprietary J2ME-based event scripting system for The Elder Scrolls IV: Oblivion which ran on various mobile devices Level Design on the N-Gage ports of X-Men: Legends and its sequel, X-Men: Legends II Rise of Apocalypse to retain the original look and feel of the source material, and still practical for a lower performance, handheld console Sound Processing to compress high-fidelity sound samples to fit on smaller media designed for the Nokia N-Gage Game World Scripting to ensure discrete levels part of a larger world connect in a logical manner, interactive objects behave as expected, and quest pick-ups enter inventory correctly Developed the primary Scripted-Events system in C++ to direct actors in cutscenes for cinematic sequences on timers and triggers to control a 3D camera, character animations, sounds, lighting, and fades Copywriting for various characters including quest & mission descriptions, item flavor text, exposition, conversational dialogue, and interstitial text. Managed Localized text systems in English, French, Italian, German, and Spanish (EFIGS Localization) X-Men: Legends (Nokia N-Gage) X-Men: Legends II: Rise of Apocalypse (Nokia N-Gage) The Elder Scrolls IV: Oblivion (Various Mobile Devices in BREW, J2ME) Bratz: Forever Diamondz (Game Boy Advance) Marvel: Ultimate Alliance (Game Boy Advance) Zoey 101: Field Trip Fiasco (Nintendo DS) Bratz 4 Real (Nintendo DS)