Thomas Desmeules

GIRRAPHIC | Realtime Graphics & AR | Broadcast • In-venue • Special Events • VP

Montreal, Quebec, Canada

About

With a passion for data-driven graphics and advancements in mixed-reality applications, I enjoy leading software development teams, brainstorming with creative teams, developing proof-of-concepts with Unity & Unreal, and encouraging iterative exploration along the way. Not shy to get hands-on with client projects, from interactive apps for on-air broadcast studios to server-side API code to handling real-time data feeds, or even web development and so much in between, I enjoy tech in many different forms and finding creative solutions to new challenges.

Experience

  • Director of Innovation & Technical Operations at GIRRAPHIC
    Apr 2024 - Present · 2 yrs 4 mos

  • Data-Driven Graphics Consultant at SEVEN8
    Nov 2023 - Apr 2024 · 6 mos

    Software architecture & technology consulting in data-driven broadcast graphics systems and interactive applications design.

  • Head of Real-time Technologies at Solotech Inc.
    Jul 2022 - Oct 2023 · 1 yr 4 mos

    Exploring innovations in fan engagement technologies, wearables, live-streaming and exciting applications of augmented & mixed-reality experiences (AR/MR) as part of Solotech's short-lived Media & Entertainment Technology division (M.E.T.), in close collaboration with XR Studios in Hollywood California.

  • Astucemedia (10 yrs 4 mos)
    • CTO
      Apr 2017 - Jul 2022 · 5 yrs 4 mos

      Overseeing Astucemedia software development efforts and technical partnerships, including the development of a software platform & APIs to streamline the integration of multiple types of data sources (financial market data, sports, social media, etc) into broadcast graphics systems. Working with TV broadcasters to automate their on-screen graphics, developing complex control interfaces, templates and play-out logic.

    • R&D Manager
      Apr 2012 - Apr 2017 · 5 yrs 1 mo

      Build & lead a software development team to create a unique data management platform and flexible, high-performant Rest API that would simplify, consolidate, and streamline the integration of multiple real-time data feeds (finance, sports, social, weather, etc.) into real-time 3D graphics systems such as Vizrt, Xpression, Vertigo, Ventuz, Unity and Unreal Engine.

  • Group Program Manager at Sliq Media Technologies
    Oct 2010 - Mar 2012 · 1 yr 6 mos

    Involved in software development projects, acting as a bridge between customers, developers and management across all products and vertical markets. Assisting in RFP analysis and tender submission. Monitoring industry and technology trends and adapting new techniques to processes. Deploying adaptive-bitrate streaming solutions with IIS Smooth Streaming