Greater Barcelona Metropolitan Area
Senior Art Director | Visual Development & Concept Art for Games | Building worlds, teams, and original IP I’m a Senior Art Director and visual development leader with 20+ years in games, working across concept art, worldbuilding, team direction, and visual strategy. I’ve worked across companies including Microsoft, Activision Blizzard King, Amazon, Scopely, Outfit7, and Gameloft, helping shape game worlds, guide visual teams, and turn early ideas into clear, production-ready direction. What I care about most is clarity of vision. Good art direction is not just about making things look better. It’s about aligning teams, protecting the core idea, and building visuals that support the player experience. On LinkedIn I share thoughts on art direction, concept art, visual development, process, tools, and the realities of building strong creative work inside game production. If you’re working on games, visual development, or artist growth, let’s connect.
I currently Lead visual development and art direction for Minecraft Blast, Build style direction, concept pipelines, and team workflows, Manage/mentor artists across production phases, Help align product, art, and execution around a consistent visual vision.
Working as a freelance Concept Artist and Art Director for many companies and publishers. (Warner Bros Animation, Sony Entertainment, Gearbox, Amazon, Kabam, Double Helix Games, Ankama, The G-Factory, Magenta, UNAIDS, Soleil, Le Lombard, CanalSat, Bee Square Games...).
Art Direction - Helping the team setting up the Art Direction, Style Guide and Workflow for the development of a Console/PC Game.
Art Direction, Concept Art and Visual Development.