Menomonie, Wisconsin, United States
Simon Meyer is a software developer with expertise in creating friendly digital experiences. Utilizing a unique blend of engineering and design skills, Simon has a proven track record of enhancing user-centric software, including websites, software applications, and video games. - Currently working on a video game using Godot and C# in his spare time. - Maintains a self-built online portfolio of past professional and student projects. - Enjoys board game nights with friends, playing guitar, and pouring latte art.
- Migrated legacy credit union reporting features to a modern tech stack, resulting in over 400 updated reports. - Optimized data management within the reporting module, achieving a 30% overall performance increase. - Built 20+ custom dashboards and reports based on customer requests. - Finished over 500 tickets enhancing the front-end, middle tier, and back-end of employee-facing credit union software in an Agile Scrum environment. Utilized JavaScript, SQL, C#, Progress OpenEdge, Angular, Claude AI, Git, CI/CD, and Postman API.
- Constructed over 15 modules in a Unity VR project for medical device training. - Implemented 30+ interactions that simulated device operation and maintenance. Contributed UI, SFX, and animations using Unity tools and Adobe Photoshop.
- Co-created a 3D multiplayer lean manufacturing simulation in Unity targeting Android tablets. Contributed 3D models, textures, UI, C# code, animations, and concept art. - Produced 20+ 3D and 2D assets representing manufacturing equipment and environments. - Conducted 2 rounds of UX research to refine the simulation's effectiveness in training users.
- Completed the redesign and launch of a 6-page, fully responsive event website using HTML, CSS, PHP, and JavaScript. - Edited 10+ batches of weekly event photos using Adobe Photoshop for use in website archives. - Lead a 2-week long social media campaign to promote events using virtual trivia.