Cedar Park, Texas, United States
For over 20 years, I’ve built my career around crafting stories that connect. From AAA blockbusters to independent games and tabletop projects, I focus on creating worlds and characters that resonate. My work includes acclaimed titles such as Assassin’s Creed: Odyssey (Ubisoft), Back 4 Blood (Warner Bros./Turtle Rock Studios), and Vampyr (DONTNOD). I’ve been honored with multiple nominations, including the Writers Guild of America Award for Outstanding Video Game Script, and have led creative and narrative teams across a wide range of genres and platforms. From creating Origins Award–nominated tabletop games in the early 2000s, I’ve pursued my passion for storytelling in all its forms. Since then, I’ve written games, screenplays, and fiction, as well as expanding into design and voice direction. Always exploring how story and play can elevate each other. Over the years, I’ve built on that foundation with hands-on experience in design, writing, and leadership, helping teams bring their creative visions to life. I’m driven by curiosity, collaboration, and the belief that great stories can transform how we experience the world.
Department head for Narrative, Audio and video Contributing Narrative Designer to co-development partners
Narrative Director on lead and original IP initiatives
Leading the design team in creating the Project Loro original FPS demo
Responsible for all aspects of the narrative in Back 4 Blood from concept and script writing to voice and cinematic direction. Worked closely with WB on marketing materials for the game. Projects include; Journey of the Gods VR, Face Your Fears II VR and Back 4 Blood
Worked on the core narrative team for Assassin’s Creed Odyssey.