Groningen, Groningen, Netherlands
Hello person reading this, I'm just a someone who's passionate about gaming and creative technologies. I am from Romania, studied Creative Media and Game Technologies at Hanze, Groningen, Netherlands. During my time at Hanze, I got to do more of what I like as well as discover new passions, for example 3D modelling and animation. I also did a minor in IT Management because I thought whatever I end up doing, knowing the basics of a management system would make me get used to a company's workflow faster. So far, my experience comes primarily from University study and a few personal projects.
Graduation Project as part of my studies at Hanze University of Applied Sciences The goal was to make an AR application that would promote the education in cultural heritage of the Hondsrugtuin area to younger audiences. The client was interested in how would AR work within their botanical garden, and were looking for a detailed report as a result of the project. The resulting pr was an AR application partially working in Web and IOS, and fully working on Android and it had two modes of use: • Scanning This mode has the user explore the botanical garden in search of information boards or other similar points of interest they can scan. Once they found something and pointed their phone camera at it, a 3D projection will appear over the ‘scanned’ object. Depending on what it is, they will have the option to see related information about them. • Free Placement Here, users can place the models of scanned object into the world for others to see, as well as review the information linked to them, if they want to.
School Project as part of my year 4 studies at Hanze University of Applied Sciences. Worked within a team as back-end developer, concept designer and team organizer. The project was about making an entertainment installation that visitors of the Game Music Concert could interact with before and after the main event. This project was done in collaboration with The Prins Claus Conservatorium students for the production and recording of the music that we would use. The end result consisted of a few mini-games that people could play on the touch screens in the room or on their phones. After each mini-game they were given a code that they could input in the middle of the room. Afterwards, the room would 'change' based on the code, for example, a customized star would appear on the room's projector and the background music gained an additional instrument.