Starnberg, Bavaria, Germany
Visionary Engineering Leader with 20 years of experience in software engineering, platform architecture, and scaling high-performing global engineering organizations. Currently serving as Head of ZEISS Identity, providing the Customer Identity and Access Management System (CIAM) for the ZEISS Group globally. Proven ability to bridge the gap between complex business requirements and scalable platform capabilities, ensuring reliability, observability, and compliance in highly regulated environments. Passionate about building empowered engineering cultures, mentoring future leaders, and driving outcome-driven platforms.
Heading a cross-site, multi-national team providing the Customer Identity and Access Management (CIAM) solution for the ZEISS Group world-wide. Offering a reliable service with great user experience for developing teams as well as our end customers.
Building cloud native systems used by millions, maintained by few. Driving the digital innovation at ZEISS Digital Partners for the Zeiss Group.
Helping Bubbleye to grow.
Taking over the IT department and bringing Bubbleye to the next level. Handling out sourced freelancer projects. Roadmap definition, Scrum planning. Improving IT infrastructure: add server monitoring, separate systems to dedicated hardware, implement Team City for continuous deployment, migrate all code projects from SVN to Mercurial Improving search results (Solr, Neo4J). Full stack development: Data crawling, NLP, APIs, Android/iOS App, Backend, Website Hiring new team members.
Leading the Software Quality Assurance class for the master course in multimedia technology.
Helping others creating great games! My job is to provide an environment where crafting games is fun and possible. Mentoring skilled people and bringing them to the next level.
Being the bridge between the CTO and the development team, I help to deliver great code for amazing games.
+ Work with stakeholders and designer to drive product/service roadmap definition and implementation + Drive the specification, scheduling, status, and execution of new features that overall improve game performance + Coordinate the planning of the Engineering team to effectively manage day-to-day development issues and achieve on time expected development + Coordinate the planning of the creative team to manage integration of new art assets as well as improving existing elements of the game + Develop strong relationships to establish and maintain a reliable and timely flow of information and materials to all parties as necessary + Collaborate with Design, Development, LiveOps and Art to create an organizational structure, processes, and project plan that allow the team to produce high quality work efficiently on time and on budget + Scheduling the creative and development teams to deliver high quality work within schedule + Help form a stimulating and fun work environment and culture
Maintaining a matrix of what's running in prod across all products. Ensuring all repositories are tagged/branched correctly before and after a release. Before the release: Organizing the backlog with PO Planning the release: Dependencies (dev and non-dev), Deadlines Writing the release notes (internal and external) Coordinating Testing Team and Schedule Communicate with stakeholders (CM, MarCom, Dev, Biz) During the release: Check artifacts and dependencies Coordinate MarComm and PR After the release: Coordinate post release tests
+ Scrum Master for the back-end development team + Taking care of our production database. + Managed to get the avg CPU load of our MSSQL server from 65% down to 18%. + Migrated our forum system from phpBB to Vanilla Forums. + Managing the communication between the community management and the development departments.