Wellington, New Zealand
- In charge of Visual developement and Concepts arts for character Design, Props, Background and weapons - In part of the Team of R&D team producing quick visual to set the mood and express the gameplay for protypes. - In part of the R&D Team be flexible and adapt to various visual style quickely. Working close with production team to ensure transition between prototyping to pre-production
- In charge of visual developement, and Concept Art for environnement, props, character Design - Working cloth with 3D artists Helping production team for texturing, UI, and few Zbrush.
Visual development, texturing and some Art direction for Monster Blade - In charge of visual developement, and Concept Art for environnement, Character Design, Weapons and Creatures for title Monster Blade and cancelled project. - Work cloth to production team and 3D artist to ensure of the quality of assets. - Mentoring junior Artists. Helping production team for texturing