Romain Bourdon

Software Engineer

Greater Dundee Area

About

I have 4+ years experience in C++ and 1 year experience in Unreal as well as 6+ years experience in C# and Unity. I graduated Abertay University with a 2:2 in a Bachelor's of Science (Hons) Computer Game Application Development. In my last role at Pufferfish Displays, I was the main point of contact for most of the 25+ projects that I completed over my 2 years at Pufferfish. I had the pleasure of working with amazing clients both big and small like Ericsson, Vmylr, and the San Fransisco 49ers.

Experience

  • NCR Atleos ()
    • Technical Support Specialist
      Apr 2025 - Present · 1 yr 4 mos

      managing technical issues of ATMs around the world, applying analytic skills to deduce the cause of problems and provide support. also providing support for internal teams with the development of internal tools

    • Junior Technical Project Manager
      Nov 2024 - May 2025 · 7 mos

  • Software Engineer at Pufferfish
    May 2022 - Jun 2024 · 2 yrs 2 mos

    At Pufferfish Displays, I worked as a Software Engineer developing apps for a spherical touch screen display for a variety of different companies all over the world. The apps are developed using C#, XML and their own proprietary editor. My role included helping with the development of the editor itself which was written in C# using WinForms. My work also involved speaking to clients, assessing and meeting their needs for their apps and cooperating with artists to ensure a good UI experience. I learned to work in Agile Methodology and learned new tools like Asana, Miro Boards and FFMPEG

  • Unity Developer at Abertay University
    Jul 2021 - Sep 2021 · 3 mos

    I was a part of a 6-week internship with Abertay University in collaboration with Dorset Creative to finalize an alpha build for a museum building game in Unity C# for Culture Perth and Kinross. The game showcases the museum's wide variety of artefacts and allows players to create their own museum with these artefacts. My responsibilities involved implementing and developing new gameplay systems into an existing code base, UI programming and source control management.

  • Game Developer at Freelance
    Aug 2020 - Jan 2021 · 6 mos

    I was a part of a team of 3 students that were tasked with creating a Minecraft world that taught children aged 10-11 about the history and heritage of the isle of Cumbrae. My role included making use of Minecraft's Javascript to help create and design lessons the kids would find entertaining and educational.